As it displays fine in Max, I can only assume this is a limitation of the Quicktime FBX renderer. Most notably around the Hudson Bay area in Canada, parts of Europe and much of Russia. It seems to crash every time I close it and when displaying the above file there are some significant problems with how it renders the geometry. It’s worth pointing out that I’ve had a number of problems with the Quicktime FBX plugin that comes with the Autodesk FBX SDK. The final export file can be downloaded from the following link: MyFBXExport The exported geometry will eventually be coloured in the same way as MapTube, but for the moment all the geometry objects have a green material assigned to them. This is more visible in the perspective view where you can see the holes in Africa and the Middle East: There a few countries missing as there was no data for them in the original dataset, so they show as blank on a MapTube map and their geometry is not exported. The above image shows the world countries 2010 outline from MapTube. This final part shows data in a world map exported from MapTube and imported into 3DS Max. In the previous three parts, I outlined the plan for getting geometry from MapTube via C Sharp into an FBX file using the C++ SDK provided by Autodesk.
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